Thursday, March 11, 2010

OSMANIA UNIVERSITY

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OSMANIA UNIVERSITY

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Java Programing

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Java Programing


PART-A

1. The range of char datatype in java is from ____to _______.
2. What is the value of int variable a after execution of the following program segment.
      Int a =-1 : a = a >>> 24 :
3. Give an example of short circuit operator in java.
4. Consider the following java program segment.
          Count=0;
               For (I=0;I<10;I++)
               For(j=0;j;j++)
          System.out.println(count);
What is outputted after the execution of the above ?
5. Give java declaration for creation of 10 * 10 int array.
6. A(n) _____is an instance of a class
7. What is the effect of assigning one object reference variable to another object reference variable.
8. _______class is highest level class in inheritance hierarchy of java.
9. In java, objects are passes to the functions by _______
10. To refer static variables in java, you need to specify the name of their ____ followed by dot operator.
11. One can not instantiate objects of _________classes.
12. _____key word is used to prevent a class from being inherited.
13. Which of the following are true ? (There can be more than one answer. List all of them )
     i) in java, constructors are called in the order of derivation. That is from super class to subclass.
     ii) Protected methods can be accessed from non-subclasses of the same package.
     iii) A class can implement more than one interface.
      iv) Java interpreter generates machine language code.
14. What is an unchecked exception ?
15. _____methods are a convention whereby static methods in a class returns an instance of that class.
16. What is a type wrapper ?
17. A ________ is an object that stores association between keys and values.
18. What is meant by serializatoin ?
19. ________ method of applet is called when web browser leaves the HTML document.
20. Give any two examples of when Action Event is generated.
21. What is the purpose of Font Metrics class ?
22. ______is the default layout manager in java.
23. What is meant by remote method invokation ?
24. _______are java programs that execute on the server side of a web server.
25. What is a java bean ?

PART - B

UNIT-I

2. Write java class Bank Account with instance variables account No, name, and balance and constructor methods , deposit (int amount) and withdrawal (int amount). Withdrawal of an amount is permitted only when the balance is more that the amount.

OR

3. Write java class circle with constructor methods and methods for finding area and circumference. Write a main program to instantiate two circles with radii of 10 and 20 and output their areas and circumferences.

UNIT-II

4. Write java abstract class shape with a method Area() and two derived classes Rectangle and circle. Using these classes demostrate dynamic method despatch.

OR

5. Using threads, write java program for producer-consumer problem with n buffers.

UNIT-III

6. List and explain standard collection classes along with their inheritance hierarchy in java.

OR

7. List and explain various character stream classes in java.

UNIT -IV
Yes No Cancel
8.Write java applet to generate the following screen.

OR

9. Write java applet to display an image sample.jpg.

UNIT-V

10. a) List out the advantages of java beans 6m

b) Write short notes on Remote method invocation procedure 4m

OR

11 With an aid of a simple example, explain the key concepts of servelets.
.

Operating systems

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Operating systems

PART - A

1. List the three functions of resource management.
2. List any three types of interrupts.
3. List any three resources of a virtual computer.
4. Expand SPOOL.
5. The sharing of physical resources by more than one process is called __
6. What is the purpose of Iseek system call ?
7. Give any one reason for the process to get blocked.
8. Which IPC pattern is more suitable for accessing and updating pass word file ?
9. List four necessary conditions for dead lock.
10. Give any one difference between a process and a thread.
11. When the order of process completion does make a difference in results, the problem is called _______
12. The output of compiler is called as _______
13. List two kinds of external symbols.
14. Give an advantage of runtime dynamic linking.
15. Expand TLB.
16. _______ is an operating system process that wakes up periodically and perform operation.
17. _____is a program in execution.
18. ______is an area in a virtual address space that contains data used for one purpose, that is , a code module, an array or a table.
19. A _______is a synchronization primitive with two operations : wait and signal.
20. ____is a software that communicates with a device controller.
21. ____is a unit of transfer between disk drive and main memory during a single I/O operation.
22. _____is the physical movement of read/write head in a disk system to the cylinder where the next read/write will takes place.
23. Expand FAT.
24. _______ is the activity of making sure that a user is really who he/she is.
25. List any one disadvantage of client - server model.

PART - B

2 a) Explain the flow of control during a system call.

b) Explain what process dispatching is

OR

3 a) What are the three objects the simple operating system implements and what operations are allowed on them.

b) Explain the difference between a program and a process 3

UNIT -II

4. List and briefly explain any five IPC patterns. 10m

OR

5 a) Give any two examples of programs that uses threads. 6m

b) Why are semaphores more efficient than message passing ? 4m

UNIT - III

6. Describe the process of loading a load module for execution. 10m

OR

7. a) Describe the actions an operating system must take when a page fault interrupt occurs. 6m

b) Describe the differences between linking and relocation. 4m

UNIT -IV

8. Describe the layout of a file system. 10m

OR

9. a) Describe the differences between block devices and character devices.

b) Explain the purposes of a device driver. 5m

UNIT-V

10. a) List out the four main tasks of the resource manger. 6m

b) Write notes on access control list. 4m

OR

11 a) How do you construct a protection domain with capability lists. 6m

b) What is a distributed operating system. 4m

Systems Analysis and Logical design

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Systems Analysis and Logical design

PART-A

1. List any three classes of information systems.
2. Define environment of a system.
3. List the four skills needed by the successful systems analyst.
4. Define critical path.
5. In which phase of the system development life cycle does project planning typically occur ?
6. List any four feasibility factors.
7. Define discount rate.
8. Expand ROI.
9. List any three traditional methods of collecting systems requirements.
10. Define prototyping
11. List four different types of data flow diagrams used in the system development process.
12. List any three guidelines for drawing DFD'S
13. What does the term "limited entry" mean in a decision table.
14. Define trigger.
15. List out three types of logical models
16. Draw symbol for entity in E-R diagram.
17. Define actor in use-case modelling.
18. Draw the class diagram with association relationship "A university offers large number of courses ."
19. Match the following :
     a. Aggregation      1. Is a relation
     b. composition      2. A set of objects
     c. inheritance         3. Part of relation
20.List the four phases of RAD as defined by James Martin.
21.What is meant by scalability ?
22. Expand JAD.
23. List out the three characteristics of usability
24. List any four types of module coupling
25. Expand PERT.

PART-B

UNIT-I


2. Describe your college as a system. What is the input ? the output ? the boundary ? the components ? their interrelationships ? the constraints ? the purpose ? the interfaces ? the environment ? Draw a diagram of this system. 10m

3. A software project has been defined to contain the following list of activities along with their required times for completion : activity Time(weeks) Immediate

Predecessors
1.Collection of requirements 2 -
2.Analyze processes 3 1
3.Analyze Data 3 2
4.Design processes 7 2
5.Design data 5 3
6.Design screens 1 3,4
7.Design reports 5 4,5
8.Program 4 6,7
9.Test and document 8 7
10.Install 2 8,9

Draw a PERT chart for the activities.
Calculate the earliest completion time Show the critical path What would happen if activity 6 was revised to take 4 weeks instead of one week.

UNIT-11

4. List and describe the steps in the project initiation and planning process.

OR

5. compare collecting information by interview and by questionnaire.

Describe an hypothetical situation in which each of these methods would be an effective way to collect information system requirements.

UNIT-III

6. Starting with the context diagram, draw as many nested DFDs as you consider necessary to represent all the details of the employees hiring system described in the following:

Interspace company is an software development company with 500 employees. The company keeps records on all employees, their skills, projects assigned and departments worked in. New employees are hired by the personnel manager based on the data in the application form and evaluations collected from other managers who interview the job candidates. Prospective employees may apply at any time. Managers notify personnel manager when a job opens and list the characteristics necessary to be eligible for the job. The personnel manager compares the qualifications of the available pool of applicants with the characteristics of open job, then schedules interviews between the manager incharge of the open position and three best candidates from the pool. After receiving evaluations on each interview from the manager, the personnel manager makes the hiring decision based upon the evaluations and the applications of the candidates and the characteristics of the job, and the notify the interviews and the manager about the decision. Applications of rejected applicants are retained for one year, after which time the application is purged. When hired, a new employee completes a nondisclosure agreement, which filed with other information about the employee.

OR

7. Sushmita is trying to decide what graduate programs she will apply to. She wants to stay in South India, but if a program is considered one of the top 10 in the country, she is willing to move to another part of the country. Sushmita is interested in MBA, MIT and MIS programs. An MBA program must have atleast one well known faculty member and meet her location recruitment's before she will consider applying to it. Use a decision tree and decision table to represent this logic.

UNIT-IV

8. A cat rental company wants to develop an automated system that would handle car reservations, customer billing and car auctions. Usually a customer reserves a car, picks it up and then returns if after certain period of time. When car is returned, the customer receives a bill and pays the specified amount. In addition to renting out cars, every six months of so, the auto rental company auctions the cars that have accumulated over 20,000 miles. Draw a use-case diagrams for capturing the requirements of the system to be developed. Extend the diagram to capture corporate billing, where corporate customers are billed in the name of corporation and payments are made sometime later.

OR

9. Draw a class diagram, showing the relevant classes, attributes, operations and relationships for the following situation :

A hospital has a large number of registered physicians. Attributes of physician include physicianId(primary key) and speciality. Patients are admitted to the hospital by physicians. Attributes of patient include patientId(primary key) and patient Name. Any patient who is admitted must have exactly one admitted physician. A physician can admit any number of patients. Once admitted, a given patient must be treated by at least one physician. A particular physician may treat any number of patients. Whenever a patient is treated by a physician, the hospital wished to record the details of the treatment by including the date,time and the results of the treatment.

UNIT-V

10. Discuss the benefits, problems and general design process for the use of color when designing system output.

OR

11. Describe five methods of interacting with system.

NOU

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NALANDA OPEN UNIVERSITY

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ANNAMALAI UNIVERSITY

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ANNAMALAI UNIVERSITY

Dear Student,
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IGNOU

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INDIRA GANDHI NATIONAL OPEN UNIVERSITY

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SMU Papers

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We trying to give maximum help related to your education, We here give some important link which help you to find and get and solve the distance educational examination to you. So if you want any help related to your Education and New technologies of Computer science, you can send us you comment we will give you a unique and perfect solution for you trouble... Best wishes...

BCA

MCA

BBA

MBA

Wednesday, March 10, 2010

System Analysis and Design with UML - 7-8-9-10

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System Analysis and Design with UML
Unit : 7-8-9-10 
Total Marks : 64 Marks


!! Every Question for 1 Marks !!                                                                                         20 Marks    
Q :  1  The ------- is a behavior that comprises a set of massages exchanged among a set of objects.
            (A) Collaboration        (B) Sequence               (C) Interaction                        (D) Both A and B
Q :  2  A ------- is a specification of a communication between objects.
            (A) Interaction                        (B) Massage                (C) Sequence               (D) All of above
Q :  3  A --------- is a semantic connection among objects.
            (A) Join           (B) Interaction                        (C) Link                      (D) All of above
Q :  4  The object and messages interact by emphasizing the time ordering of its messages is called ……...
          (A) Messages diagram            (B) Time diagram                    (C) Sequence diagram      (D) All
Q :  5  A --------- diagram permit you to model the lifeline of an object.
            (A) Sequence              (B) Timesequence                   (C) Collaboration            (D) Both A and B
Q :  6   An object’s  ---------- represent the existence of the object at a particular time.
            (A) Time line               (B) Lifeline                             (C) Collaboration             (D) ALL
Q :  7   “ Things that happen “ are called -------------.                                                     
            (A) Signal                    (B) Roles                     (C) Event                       (D) Thread
Q :  8   An  ----- is the specification of a significant occurrence that has a location in time and space.
          (A) Events                   (B) Roles                     (C) Signal                       (D) Thread
Q :  9   A ----- is a kind of event that represents the specification of an asynchronous stimulus communication
            between instances.
            (A) Signal                    (B) Roles                     (C) Event                       (D) Thread
Q : 10 ----- events are those that pass between the system and its actors.
            (A)  External               (B) Internal                (C) Simple                   (D) Both A And B.
Q : 11   An overflow exception is an example of an ----------- events.
          (A)  External               (B) Intranet                 (C) Simple                   (D) None of above
Q : 12  An object may commit suicide by destroying itself.                                         
            (A) True       (B) False         (C) Can’t say        (D) None of above               
Q : 13  A -----------  event is an event that represent the passage of the time.
            (A) Time              (B) Change                  (C) Both        (D) Call        
Q : 14  A --------- event is an event that represent a change in state or the satisfaction of some condition.
            (A) Time          (B) Call                       (C) External    (D) Change
Q : 15  A state machine by emphasizing the potential states of the object and a transitions among those states is called -----------------.
          (A) State          (B) Activity                (C) Both A and B             (D) Statechart
Q : 16  A ----- is a relationship between two states indicating that an object in the first state will perform certain conditions are satisfied.
          (A) Transition              (B) Activity                 (C) Both A and B             (D) None of above
Q : 17  An -------- is ongoing monatomic execution within a state machine.
          (A) Transition              (B) Activity                 (C) Events             (D) None of above
Q : 18  The ------ state indicate the default starting place for the state machine or substate.
            (A) Final                      (B) Transitions            (C) Initial             (D) All of above
Q : 19  An interface that a component realizes is called as --------- interface.
            (A) Extend                  (B) Export                   (C) Import                   (D) Both B and C
Q : 20 The interface that the component uses is called an ----------- interface.
            (A) Extend                  (B) Export                   (C) Import                   (D) Both B and C
@@ Every Question for 2 Marks @@                                                                   24  Marks
Q : 21  state True/False
            1. An interrupt from a collision sensor is the example of an internal event.
            2. The pushing of a button is the example of the external event.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 22  state True/False
            1. A call event represents the dispatch of an operation.
            2. A call event is generally asynchronous event.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 23  state True/False
            1. A signal will be handled by its state machine.
            2. A Call event will be handled by a method.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 24  state True/False
            1. Asynchronous calls are themselves signal. 
            2. A signal events are hierarchical.
            (A) True, False            (B) False, False                       (C) True, True              (D) False, True
Q : 25  state True/False
            1. You use state machines to model the static aspects of a system.     
            2. You can visualize a state machine using state diagram and activity diagram.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 26  state True/False
            1. A state is rendered as a rectangle with rounded Corners.
            2. A transition is rendered as a solid directed dotted line.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 27  state True/False
            1. An object remains in a state for a infinite amount of time.
            2. A state is a condition or situation during the life of an object during which it satisfies some condition,perform some activity or wait for some events.
            (A) True, True             (B) False, False                       (C) False, True             (D) True, False
Q : 28  state True/False
            1. A final state is represented as a filled black circle surrounded by an unfilled circle.
            2. A initial state is rendered as a filled black circle.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 29  state True/False
            1. An event trigger may be polymorphic.
            2. A guard condition is evaluated only after the trigger event for its transition occurs.
            (A) True, False             (B) False, True           (C) True, True             (D) False, False
Q : 30
  state True/False
            1. An ------- is an executable atomic computation.
            2. Entry and exit actions may not have argument or guard condition. T/F
          (A) Guard condition, False   (B) Action, True     (C) Event trigger, False    (D) Action, False
Q : 31 Statechart diagram commonly contain…
          1. Simple state and composite state
          2. Transitions including events and action
          3. State machine and their events
          (A) Only 1                   (B) Only 3                   (C) Only 2                   (D) 1,2
Q : 32 The following are the kinds of the component.
            1. Deployment                        2. Work product          3. Library                    4. Execution
(A) 1,2,3,4                   (B) 1,2,3          (C) 1,3,4          (D) 1,2,4
$$ Every Question obtained 4 marks $$                                                                             40 Marks
Q : 33  Identify from following which are the standard stereotype of the link.
            1. Association             2. Self                          3. Global                                 4. Local
            5. Parameter                6. Adornment              7. Behavioral                           8. Execution
            (A) 1,2,3,4,5,7             (B) 1,3,4,5,7                (C) 1,3,4,6,7                (D) 1,2,3,4,5
Q : 34  Identify from following which are the standard stereotype of the link.
            1. Signal                      2. Calls            3. The passing Time                4. A change in state   
            (A) Only 1       (B) 1,2                         (C) 1,2,3                      (D) All of above
Q : 35  Match the following
                        (A)                                                                   (B)
            1. Return                                 a. Create an object.      
            2. Send                                    b. Sends a signal to an object. 
            3. Destroy                               c. Return a value to the caller.       
            4. Create                                  d. Destroys an object.          
            (A) 1-a,2-b,3-c,4-d      (B) 1-c,2-b,3-d,4-a      (C) 1-d,2-c,3-a,4-b      (D) 1-a,2-c,3-b,4-d
Q : 36  Match the following.
                 (A)                                                                         (B)
            1. Name                       a. Distinguishes the state from other state.
            2. Substate                  b. The nested structure of state.
            3. Deferred events      c. A list of event that are not handled in that state.
            4. Internal transition    d. Transition that are handled without causing a change in state.
            (A) 1-d,2-a,3-c,4-b      (B) 1-b,2-a,3-d,4-c      (C) 1-a,2-b,3-c,4-d       (D) 1-c,2-a,3-d,4-b
Q : 37  Match the following…
                        (A)                                                       (B)
            1. Executable                          a. specifies a component that may be executed on a node.
            2. Library                                b. Specifies a static or dynamic object library
            3. File                                      c. Specifies a component that represents a dodument
            4. Document                           d. Specifies a component that represent a document containing source code or data
            (A) 1-d,2-a,3-c,4-b      (B) 1-a,2-b,3-d,4-c      (C) 1-a,2-b,3-c,4-d       (D) 1-c,2-a,3-d,4-b
Q : 38 Arrange all from following according to the transition.
            1. Action         2. Guard condition      3. Event trigger           4. Source state             5. Target state
           (A) 4,3,2,1,5              (B) 4,2,1,3,5                (C) 4,3,1,2,5      (D) 4,5,1,2,3
Q : 39  state True/False
            1. The state that is active after the completion of the transition are called -------------.
            2. A -------- transition is a transition whose source and target states are same.
            3. A transition may have multiple source but not multiple target at all. T/F
            4. A triggerless transition is also called a -------- transition.
(A) Source State, Self, False, Complete         (B) Target state, Self, False, Complete(C) Target state, Self, True, Completion         (D) Target state, Self, False, Completion
Q : 40  Fill the blank using appropriate word.
            1. A --------- is a state that’s nested inside another one.
            2. A -------- state is a state that has no substructure.
            3. A state that has substates that is , a nested state is called a ------------ state.
            4. A composite state may contain either ---------- or disjoint substate.
          (A) substate, simple, complex, orthogonal      (B) Substate, Simple, Composite, Concurrent (C) State, Single, Composite, Orthogonal      (D) substate, Single, Composite, Concurrent
Q : 41 Follow the command which given below the sentence.
            1. ATM processing is an example of the Sequential substate.    T/F ?   
            2. A nested sequential state machine may have at least one initial and one final state. T/F ?
            3. ------- is state machine whose current behavior depends on its past. Fill Blank.
            4. Two concurrent substate continues in parallel.    T/F ?
          (A) True, False, History, True (B) False, True, History, False (C) False, False, History, True            (D) True, True, History, True
Q : 42 Find out the properties of the component.
            1. A component is statical.
            2. A component is physical.
            3. A component is replaceable.
            4. A component is part of all system.
            5. A component is conforms to and provides the realization of a set of interfaces.
            (A) All of above          (B) 1,2,3,5       (C) 2,3,4          (D) 2,3,5,4

*** Best of Luck ***

Answer Key  MCA-II           System Analysis and Design with UML                  Date :       /        /  20
Unit : 7-8-9-10                                                                                    Time : 1 Hour

1-------1
C
1
2
B
1
3
C
1
4
C
1
5
A
1
6
B
1
7
C
1
8
A
1
9
A
1
10
A
1
11
D
1
12
A
1
13
A
1
14
D
1
15
D
1
16
A
1
17
B
1
18
C
1
19
B
1
20
C
1
1 Total
20
2-------21C
2
22
A
2
23
D
2
24
C
2
25
B
2
26
A
2
27
C
2
28
D
2
29
C
2
30
B
2
31
D
2
32
D
2
2 Total
24
4-------33D
4
34
D
4
35
B
4
36
C
4
37
B
4
38
A
4
39
D
4
40
B
4
41
A
4
42
C
4
4 Total
40
Grand Total
84

System Analysis and Design with UML - 4-5-6

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System Analysis and Design with UML
Unit : 4-5-6
Total Marks : 64 Marks

!! Every Question for 1 Marks !!                                                                                         18 Marks    
Q :  1  ------- are most important kind of adornment that stands alone.
            (A) Stereotypes           (B) Tagged values       (C) Notes        (D) Both A and B
Q :  2  You use ------- to attach information to the model.
            (A) Stereotype            (B) Tagged values       (C) Notes        (D) All of above
Q :  3  The UML’s ---------  mechanisms permit you to extend the language in controlled ways.
            (A) Tagged Values      (B) Notes                    (C) Extensibility      (D) All of above
Q :  4  --------- are textual or graphical items that are added to an element’s basic notation.
           (A) Tagged Values      (B) Notes                    (C) Extensibility      (D) Adornment
Q :  5  A --------- is rendered as a name enclosed by guillemots.
            (A) Tagged Value       (B) Stereotype             (C) Extensibility      (D) Adornment
Q :  6   A ---------- specifies conditions that must be held true for the model to be well formed.
            (A) Tagged Values      (B) Stereotype             (C) Constraints      (D) Adornment
Q :  7   An -------- is a collection of operations that are used to specify a service of class or a component.
            (A) Interfaces        (B) Roles              (C) Attributes                 (D) Adornment
Q :  8   A ----- is the behavior of an entity participating in a particular context.
            (A) Simple        (B) Rules            (C) Types                  (D) Name
Q :  9   ------- are the means by which you view these building blocks.
            (A)  Interfaces     (B) Stereotypes       (C) implementers       (D) Diagrams
Q : 10 A ------- diagram shows a state machine, consisting of states, transitions, events and activities.
            (A)  Activity     (B) Statechart       (C) Sequence       (D) Collaboration
Q : 11   ------ Collection of vertices and arcs.
            (A)  Interface     (B) Operation       (C) Responsibility   (D) Class
Q : 12  A stereotype is the same as a parent class in a parent/child generalization relationship.
            (A) True       (B) False         (C) Can’t say        (D) None of above               
Q : 13   A ------- is the process of transforming a model into code through a mapping to an language.
            (A) Forward Engineering      (B) Reverse Engineering    (C) Both        (D) None    
Q : 14  The UML’s class diagram are a superset of ---------- diagrams, a common modeling tool for logical database design.
            (A) E-R           (B) Entity Relational               (C) Class            (D) Both A or B
Q : 15  The class diagram will essentially provide the structure of the eventual code we produce.
           (A) UML          (B) Class                    (C) E-R                 (D) None of above
Q : 16  The -------- is well suited to modeling logical database schema as well as physical databases themselves.
           (A) UML          (B) Class                    (C) E-R                 (D) None of above
Q : 17  A note is rendered as a tabbed folder together with a textual comment. True/False
            (A) True                      (B) False                      (C) May yes/no           (D) None of above
Q : 18  The UML’s extensibility mechanisms include --------------.
            (A) Stereotype                        (B) Constraints            (C) Tagged values       (D) All of above
@@ Every Question for 2 Marks @@                                                                   20 Marks
Q : 19  state True/False
            1. A tagged value extends the properties of UML building block.
            2. A constraint extends the vocabulary of the UML building blocks.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 20  state True/False
            1. A constraint and tagged values are rendered as a string enclosed by brackets.
            2. You can render a constraint in a note.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 21  state True/False
            1. With tagged values, you can add new things to the UML.
            2. With Stereotypes, you can add new properties.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 22  state True/False
            1. A tagged value is the same as a class attribute.
            2. You can think of a tagged value as metadata.
            (A) True, False            (B) False, False                       (C) True, True              (D) False, True
Q : 23  state True/False
            1. A statechart diagram and Activity diagram are semantically equivalents.
            2. A statechart diagram and Activity diagram are isomorphic.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 24  state True/False
            1. With constraints, you can add new semantics or change existing rules.
            2. Constraints may be written as free form text.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 25  state True/False
            1. An interface may not participate in realization relationship.
            2. An interface’s realization relationship are rendered as lollipop sticking off to one side of a class or component.
            (A) True, True             (B) False, False                       (C) False, True             (D) True, False
Q : 26  state True/False
            1. A Statechart diagram is emphasizes the time-ordering of massage.
            2. A sequence diagrams and Activity diagrams are isomorphic.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 27  Interaction diagram is the collective name given to -------- and -------- diagrams.
           (A) Sequence, Collaboration  (B) Statechart, Use-case  (C) Collaboration, Use-case  (D) None
Q : 28
  The extensibility mechanisms include --------,-------- and ------ .
           (A) Notes, Tagged Values, Constraint  (B) Constraints, Lagged Values, Stereotypes (C) Constraints, Stereotypes, Adornment  (D) Constraints, Tagged Values, Stereotypes
$$ Every Question obtained 4 marks $$                                                                             28 Marks
Q : 29  Identify the basic things which provided by UML.
            1. Structural                2. Elided                     3. Notational                           4. Integrity
            5. Grouping                 6. Adornment              7. Behavioral                           8. Execution
            (A) 1,2,3,5,7                (B) 1,3,5,7                   (C) 1,3,6,7                   (D) 1,2,5,7
Q : 30  A tagged value string includes ---------, --------------- and --------------.
            1. A name                    2. A sequence              3. A value        4. A tagged     5. A separator             
            (A) 1,2,3          (B) 1,3,4                      (C) 1,4,5           (D) 1,5,3
Q : 31  Match the following
                        (A)                                                                   (B)
            1. Structural Things                 a. The nouns of UML Model
            2. Grouping Things                 b. The explanatory parts of UML Model
            3. Annotational Things           c. The organizational parts of UML Model
            4. Behavioral Things               d.  The dynamic parts of  UML Model
            (A) 1-a,2-b,3-c,4-d      (B) 1-c,2-b,3-d,4-a      (C) 1-d,2-c,3-a,4-b      (D) 1-a,2-c,3-b,4-d
Q : 32  Match the following.
                 (A)                                                                         (B)
            1. A System                                                    a. Grouping of elements.
            2. A Subsystem                                               b. Collection of subsystems.
            3. A Model                                                      c. Graphical repression of elements.
            4. A Diagram                                                  d. Semantically closed abstraction of a system.
            (A) 1-d,2-a,3-c,4-b      (B) 1-b,2-a,3-d,4-c      (C) 1-a,2-b,3-c,4-d       (D) 1-c,2-a,3-d,4-b
Q : 33  Match the following…
                        (A)                                                       (B)
            1. Class diagrams                                a. Classes, Interface and Collaborations.
            2. Object diagrams                              b. Objects
            3. Component diagrams                      c. Nodes
            4. Deployment diagrams                     d. Components
            (A) 1-d,2-a,3-c,4-b      (B) 1-a,2-b,3-d,4-c      (C) 1-a,2-b,3-c,4-d       (D) 1-c,2-a,3-d,4-b
Q : 34  Match the following…
                        (A)                                                       (B)
1. Use-case diagrams              a. Organizes the behaviors of the system.
2. Sequence diagrams             b. Focused on the structural organization of objects that send and receive massages.
3. Collaboration diagrams       c. Focused on the changing state of a system driven by events
4. Activity diagrams               d. Focused on the flow of control from activity to activity.
5. Statechart diagrams             e. Focused on the time ordering of massages.
(A) 1-d,2-a,3-c,4-b,5-e        (B) 1-a,2-e,3-d,4-c,5-b       (C) 1-a,2-e,3-b,4-d,5-c    (D) 1-c,2-a,3-e,4-b,5-d
Q : 35 Common use of class diagram are given below, identify them.
            1. To model the vocabulary of a system.
            2. To model the Responsibilities of the components.
           3. To model a logical database schema.
           4. To model simple Collaboration.
           5. To Model a relationship among the things in system.
 (A) All of above                    (B) 1,2,3          (C) 1,3,4            (D) 1,4,5
*** Best of Luck ***
Answer Key
MCA-II          System Analysis and Design with UML                  Date :       /        /  20
Unit : 4-5-6                                                                                        Time : 1 Hour

1 marks---1
C
11
D
21
B
31
D
2
C
12
B
22
D
32
B
3
C
13
A
23
D
33
B
4
D
14
D
24
D
34
C
5
B
15
B
25
C
35
C
6
C
16
A
26
B
7
A
17
B
27
A
8
B
18
D
28
D
9
D2 Marks-----19A4 marks -----29B
10
B
20
D
30
D

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