Wednesday, March 10, 2010

System Analysis and Design with UML - 7-8-9-10

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System Analysis and Design with UML
Unit : 7-8-9-10 
Total Marks : 64 Marks


!! Every Question for 1 Marks !!                                                                                         20 Marks    
Q :  1  The ------- is a behavior that comprises a set of massages exchanged among a set of objects.
            (A) Collaboration        (B) Sequence               (C) Interaction                        (D) Both A and B
Q :  2  A ------- is a specification of a communication between objects.
            (A) Interaction                        (B) Massage                (C) Sequence               (D) All of above
Q :  3  A --------- is a semantic connection among objects.
            (A) Join           (B) Interaction                        (C) Link                      (D) All of above
Q :  4  The object and messages interact by emphasizing the time ordering of its messages is called ……...
          (A) Messages diagram            (B) Time diagram                    (C) Sequence diagram      (D) All
Q :  5  A --------- diagram permit you to model the lifeline of an object.
            (A) Sequence              (B) Timesequence                   (C) Collaboration            (D) Both A and B
Q :  6   An object’s  ---------- represent the existence of the object at a particular time.
            (A) Time line               (B) Lifeline                             (C) Collaboration             (D) ALL
Q :  7   “ Things that happen “ are called -------------.                                                     
            (A) Signal                    (B) Roles                     (C) Event                       (D) Thread
Q :  8   An  ----- is the specification of a significant occurrence that has a location in time and space.
          (A) Events                   (B) Roles                     (C) Signal                       (D) Thread
Q :  9   A ----- is a kind of event that represents the specification of an asynchronous stimulus communication
            between instances.
            (A) Signal                    (B) Roles                     (C) Event                       (D) Thread
Q : 10 ----- events are those that pass between the system and its actors.
            (A)  External               (B) Internal                (C) Simple                   (D) Both A And B.
Q : 11   An overflow exception is an example of an ----------- events.
          (A)  External               (B) Intranet                 (C) Simple                   (D) None of above
Q : 12  An object may commit suicide by destroying itself.                                         
            (A) True       (B) False         (C) Can’t say        (D) None of above               
Q : 13  A -----------  event is an event that represent the passage of the time.
            (A) Time              (B) Change                  (C) Both        (D) Call        
Q : 14  A --------- event is an event that represent a change in state or the satisfaction of some condition.
            (A) Time          (B) Call                       (C) External    (D) Change
Q : 15  A state machine by emphasizing the potential states of the object and a transitions among those states is called -----------------.
          (A) State          (B) Activity                (C) Both A and B             (D) Statechart
Q : 16  A ----- is a relationship between two states indicating that an object in the first state will perform certain conditions are satisfied.
          (A) Transition              (B) Activity                 (C) Both A and B             (D) None of above
Q : 17  An -------- is ongoing monatomic execution within a state machine.
          (A) Transition              (B) Activity                 (C) Events             (D) None of above
Q : 18  The ------ state indicate the default starting place for the state machine or substate.
            (A) Final                      (B) Transitions            (C) Initial             (D) All of above
Q : 19  An interface that a component realizes is called as --------- interface.
            (A) Extend                  (B) Export                   (C) Import                   (D) Both B and C
Q : 20 The interface that the component uses is called an ----------- interface.
            (A) Extend                  (B) Export                   (C) Import                   (D) Both B and C
@@ Every Question for 2 Marks @@                                                                   24  Marks
Q : 21  state True/False
            1. An interrupt from a collision sensor is the example of an internal event.
            2. The pushing of a button is the example of the external event.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 22  state True/False
            1. A call event represents the dispatch of an operation.
            2. A call event is generally asynchronous event.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 23  state True/False
            1. A signal will be handled by its state machine.
            2. A Call event will be handled by a method.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 24  state True/False
            1. Asynchronous calls are themselves signal. 
            2. A signal events are hierarchical.
            (A) True, False            (B) False, False                       (C) True, True              (D) False, True
Q : 25  state True/False
            1. You use state machines to model the static aspects of a system.     
            2. You can visualize a state machine using state diagram and activity diagram.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 26  state True/False
            1. A state is rendered as a rectangle with rounded Corners.
            2. A transition is rendered as a solid directed dotted line.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 27  state True/False
            1. An object remains in a state for a infinite amount of time.
            2. A state is a condition or situation during the life of an object during which it satisfies some condition,perform some activity or wait for some events.
            (A) True, True             (B) False, False                       (C) False, True             (D) True, False
Q : 28  state True/False
            1. A final state is represented as a filled black circle surrounded by an unfilled circle.
            2. A initial state is rendered as a filled black circle.
            (A) True, False            (B) Both false             (C) False, True             (D) Both true
Q : 29  state True/False
            1. An event trigger may be polymorphic.
            2. A guard condition is evaluated only after the trigger event for its transition occurs.
            (A) True, False             (B) False, True           (C) True, True             (D) False, False
Q : 30
  state True/False
            1. An ------- is an executable atomic computation.
            2. Entry and exit actions may not have argument or guard condition. T/F
          (A) Guard condition, False   (B) Action, True     (C) Event trigger, False    (D) Action, False
Q : 31 Statechart diagram commonly contain…
          1. Simple state and composite state
          2. Transitions including events and action
          3. State machine and their events
          (A) Only 1                   (B) Only 3                   (C) Only 2                   (D) 1,2
Q : 32 The following are the kinds of the component.
            1. Deployment                        2. Work product          3. Library                    4. Execution
(A) 1,2,3,4                   (B) 1,2,3          (C) 1,3,4          (D) 1,2,4
$$ Every Question obtained 4 marks $$                                                                             40 Marks
Q : 33  Identify from following which are the standard stereotype of the link.
            1. Association             2. Self                          3. Global                                 4. Local
            5. Parameter                6. Adornment              7. Behavioral                           8. Execution
            (A) 1,2,3,4,5,7             (B) 1,3,4,5,7                (C) 1,3,4,6,7                (D) 1,2,3,4,5
Q : 34  Identify from following which are the standard stereotype of the link.
            1. Signal                      2. Calls            3. The passing Time                4. A change in state   
            (A) Only 1       (B) 1,2                         (C) 1,2,3                      (D) All of above
Q : 35  Match the following
                        (A)                                                                   (B)
            1. Return                                 a. Create an object.      
            2. Send                                    b. Sends a signal to an object. 
            3. Destroy                               c. Return a value to the caller.       
            4. Create                                  d. Destroys an object.          
            (A) 1-a,2-b,3-c,4-d      (B) 1-c,2-b,3-d,4-a      (C) 1-d,2-c,3-a,4-b      (D) 1-a,2-c,3-b,4-d
Q : 36  Match the following.
                 (A)                                                                         (B)
            1. Name                       a. Distinguishes the state from other state.
            2. Substate                  b. The nested structure of state.
            3. Deferred events      c. A list of event that are not handled in that state.
            4. Internal transition    d. Transition that are handled without causing a change in state.
            (A) 1-d,2-a,3-c,4-b      (B) 1-b,2-a,3-d,4-c      (C) 1-a,2-b,3-c,4-d       (D) 1-c,2-a,3-d,4-b
Q : 37  Match the following…
                        (A)                                                       (B)
            1. Executable                          a. specifies a component that may be executed on a node.
            2. Library                                b. Specifies a static or dynamic object library
            3. File                                      c. Specifies a component that represents a dodument
            4. Document                           d. Specifies a component that represent a document containing source code or data
            (A) 1-d,2-a,3-c,4-b      (B) 1-a,2-b,3-d,4-c      (C) 1-a,2-b,3-c,4-d       (D) 1-c,2-a,3-d,4-b
Q : 38 Arrange all from following according to the transition.
            1. Action         2. Guard condition      3. Event trigger           4. Source state             5. Target state
           (A) 4,3,2,1,5              (B) 4,2,1,3,5                (C) 4,3,1,2,5      (D) 4,5,1,2,3
Q : 39  state True/False
            1. The state that is active after the completion of the transition are called -------------.
            2. A -------- transition is a transition whose source and target states are same.
            3. A transition may have multiple source but not multiple target at all. T/F
            4. A triggerless transition is also called a -------- transition.
(A) Source State, Self, False, Complete         (B) Target state, Self, False, Complete(C) Target state, Self, True, Completion         (D) Target state, Self, False, Completion
Q : 40  Fill the blank using appropriate word.
            1. A --------- is a state that’s nested inside another one.
            2. A -------- state is a state that has no substructure.
            3. A state that has substates that is , a nested state is called a ------------ state.
            4. A composite state may contain either ---------- or disjoint substate.
          (A) substate, simple, complex, orthogonal      (B) Substate, Simple, Composite, Concurrent (C) State, Single, Composite, Orthogonal      (D) substate, Single, Composite, Concurrent
Q : 41 Follow the command which given below the sentence.
            1. ATM processing is an example of the Sequential substate.    T/F ?   
            2. A nested sequential state machine may have at least one initial and one final state. T/F ?
            3. ------- is state machine whose current behavior depends on its past. Fill Blank.
            4. Two concurrent substate continues in parallel.    T/F ?
          (A) True, False, History, True (B) False, True, History, False (C) False, False, History, True            (D) True, True, History, True
Q : 42 Find out the properties of the component.
            1. A component is statical.
            2. A component is physical.
            3. A component is replaceable.
            4. A component is part of all system.
            5. A component is conforms to and provides the realization of a set of interfaces.
            (A) All of above          (B) 1,2,3,5       (C) 2,3,4          (D) 2,3,5,4

*** Best of Luck ***

Answer Key  MCA-II           System Analysis and Design with UML                  Date :       /        /  20
Unit : 7-8-9-10                                                                                    Time : 1 Hour

1-------1
C
1
2
B
1
3
C
1
4
C
1
5
A
1
6
B
1
7
C
1
8
A
1
9
A
1
10
A
1
11
D
1
12
A
1
13
A
1
14
D
1
15
D
1
16
A
1
17
B
1
18
C
1
19
B
1
20
C
1
1 Total
20
2-------21C
2
22
A
2
23
D
2
24
C
2
25
B
2
26
A
2
27
C
2
28
D
2
29
C
2
30
B
2
31
D
2
32
D
2
2 Total
24
4-------33D
4
34
D
4
35
B
4
36
C
4
37
B
4
38
A
4
39
D
4
40
B
4
41
A
4
42
C
4
4 Total
40
Grand Total
84

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